Friday, October 31, 2008

Guild Guide, Again.

IT'S LIKE SUMMER CAMP BUT WITH GUNS AND POINTY SHARP THINGS.

Guildies create a kick ass, great guild by:
...being nice. (Considerate, forgiving, helpful, tolerant, polite etc.);
...indulging our warped senses of humor;
...pooling resources to make raid, group and solo play better for each other;
...being choosy in who we let in;
...insisting on independence in leveling and gold;
...remembering that warcraft a social game first and foremost. The point is to do the things that make it possible for nice people to have a kick ass good time playing.

Specifics
Chat: Keep it positive. Welcome people and make damned sure you celebrate leveling or any good news! Praise in public, criticize in private. Guild chat doesn't have to be clean. Guild chat DOES have to be free of mean things and mean people. Just don't be an ass.

Bank: put more in than you take out. simple.

Loot: avoid hard feelings by being clear up front and making sure everyone agrees: Greed on green, wait to click NEED on blue. Make sure you know what the item is, if it's a mainspec upgrade and that everyone in the group is on the same page. Discuss. Upgrades for a class or profession are a need, if no one can upgrade then everyone /roll for the item or disenchanted materials. DON'T CLICK NEED AT THE FIRST POP UP. MISTAKES THAT CAN'T BE FIXED CAN HAPPEN THERE! Wait, the window will still be there when you're done yakking about it with your crew.

Leveling: questing /instance running/ with anyone more than a few levels higher than you is usually coddling. Unless there is a specific need for toon of certain level and running it is the only way to get it where we need it, then guildies should level on their own. If you want to help someone you might want to: Watch them play and coach 'em on improving their skills; teach them how to recruit a group in the level/zone they're in; or find someone who can help. (Sometimes a higher level person is needed to round out a small group. For example, 3 level 57's and a 70 running Scholo. probably isn't coddling). And sometimes, we know someone knows how to play and helping them level isn't retarding them. Just do what's best for them in the long run.

Recruits: anybody who wants to join has to be looked over first. Anyone in the guild can invite, but should be pretty choosy when they do. The guildies should push HARD to find out how mature & cool the person is. Without being obvious, ask them things about their lives that will indicate if: they've ever had a job, if they have kids, have ever been frustrated by stupid people in groups/dungeons and finally, if they've ever been convicted of jaywalking or misdemeanor mopery.

Rules: the fewer the better. Suspect those who appear overly fond of rules.

The Uber Edict: Don't be an ass. We know one when we see one.

Saturday, October 11, 2008

Ranks & Banks

Howdy,

I want to make sure Slashcamp stays cool. Traditionally we've put fun first, insisted upon an egalitarian structure with no one "in charge" of anyone else, maintained positive and polite communication (Guild/Party chat, Message of the Day etc.) and tried to recruit only mature players who can stand on their own, are trustworthy, unselfish and willing to give people the benefit of the doubt.

In other words, we've been a decentralized and happy rabble who are good to each other and don’t give a shit about digital wealth nor status. And that's how it's going to stay.

Banks & Ranks


Exceptions have cropped up, however. We’ve had a few nuisance toons that whine for gold or too much help. We have had a rash of dishonest players and hacked accounts trash our bank repeatedly. As we grow we expose ourselves to problem people more and more. To fix this, we have got to take a longer look at potential recruits and we can't leave the bank wide open anymore.

We need stuff for leveling, Heroics and raiding, which means we need a thriving bank. Guildies need to feel like what they put in the bank is reasonably safe and will be used by the right people. In order to build trust and minimize damage to our bank we will limit the number of withdrawals per day for each tab. If an account gets hacked or the player is dishonest, they'll only be able to take so much. Also, some of the tabs will be withdrawal only. Instead of people dumping whatever anywhere, there will be two In/Out tabs and two Out Only tabs. The tabs are to be divided like this:

Leveling Tabs
Tab 1: Deposit/Withdrawal of sub70 items (except blue and epic items)
Tab 2: Withdrawal only of sub70 mats, buffs and green items.
Heroic & Raid Tabs
Tab 3. Deposit/Withdrawal of 70+ items, mats and raid buffs.
Tab 4. Withdrawal only of 70+ mats, buffs and all blue/epic items.

Who has access and how much?!

Toons designations:
NCO -- Totally new or unknown people. Yay! They get to withdraw from tabs 1&2, some gold as well as pay for some repairs. Very limited.

Officer --
Toons that aren't raid ready and don't need access to the raid materials but are a trusted part of the guild. They can withdraw items, gold and pay for repairs.

Heavy Hitters -- Toons that are raid ready or known and vouched for. Access to raid level items and buffs - but only so many a day. Maximum gold withdrawal of 100 per day, namely to cover repairs. Repair function turned off so it's not easy to use. Withdraw gold to pay for repairs, sure but it ain't automatic.

O.G. -- Long term guildies, old friends or toons for the Naaru have spoken up for. I can't be on all the time and someone needs to be able to move things around the bank, withdraw big chunks and deal with problem toons/accounts in an emergency. I still am the only person who can kick people out, however, an O.G. can give a problem toon the Internal Exile designation.

Internal Exile -- No guild chat, message or bank privileges. Reserved for toons that have acted like an ass or might be dishonest.

You may notice the same account has toons in different ranks. Good for you. Anyway,
we’ll see how this works. I suspect we'll make modifications to this and I’d like to hear constructive criticism, suggestions or far out ideas.

Next up will be recruiting, ventrilo and regular guild news communication.

Thanks,

Ardent.

PS: Please take a look at slashcamp.guildomatic.com

Monday, September 29, 2008

Anal [Warning]

It's not normal for me to go too long without getting into some kind of trouble with admins. I've been kicked out of too many "online communities" to count, starting with AOL. Remember them?
Realm: Blackhand
Character Name: Ardent
A user of the above account has recently been involved in actions deemed inappropriate for the World of Warcraft by the In-Game Support staff of Blizzard Entertainment. This decision was made after a thorough investigation of the situation as a whole.

When a harassment report is made, all players involved in the incident are subject to review, which may result in account penalties. Though we are unable to discuss the outcomes of our investigations due to privacy concerns, rest assured that this incident has been looked into very thoroughly, and the appropriate actions have been taken on all involved accounts.

Any disputes or questions concerning the following account action can only be addressed by Account Administration. To learn more about how Account Administration is able to assist you, please visit us at http://www.blizzard.com/support/wowaa/

.Account Action: Warning

Details (Note - Times are listed in Greenwich Mean Time, GMT):
2008/09/27 01:01:36 (GMT) - Ardent says in Trade - City "Anal [Brewfest!]"
2008/09/27 01:00:44 (GMT) - Ardent says in Trade - City "Anal [Lingus]"
2008/09/27 01:00:01 (GMT) - Ardent says in Trade - City "good girls don't [Fear] anal."
2008/09/27 00:59:18 (GMT) - Ardent says in Trade - City "Anal |Curse of Agony]"
2008/09/27 00:57:48 (GMT) - Ardent says in Trade - City "Anal [Escape Artist]"
{0 times in1 second}

The last one got me at least 5 different attaboy whispers. I was the toast of trade chat! Wait. That's bad, right?

Sunday, April 6, 2008

Guild Guide

I think there should be some kind of guild expectations or some way to say what's right or not. Please let me know what you think. It's our guild. - Ardent.

IT'S LIKE SUMMER CAMP BUT WITH GUNS AND POINTY SHARP THINGS. 

Guildies create a kick ass, great guild by:
...being nice. (Considerate, forgiving, helpful, tolerant, polite etc.);
...indulging our warped senses of humor;
...pooling resources to make raid, group and solo play better for each other;
...being choosy in who we let in;
...insisting on independence in leveling and gold;
...remembering that warcraft a social game first and foremost. The point is to do the things that make it possible for nice people to have a kick ass good time playing.

Specifics
Chat: Keep it positive. Welcome people and make damned sure you celebrate leveling or any good news! Praise in public, criticize in private. Guild chat doesn't have to be clean. Guild chat DOES have to be free of mean things and mean people. Just don't be an ass.

Bank: put more in than you take out. simple.

Loot: avoid hard feelings by being clear up front and making sure everyone agrees: Greed on green, wait to click NEED on blue. Make sure you know what the item is, if it's a mainspec upgrade and that everyone in the group is on the same page. Discuss. Upgrades for a class or profession are a need, if no one can upgrade then everyone /roll for the item or disenchanted materials. DON'T CLICK NEED AT THE FIRST POP UP. MISTAKES THAT CAN'T BE FIXED CAN HAPPEN THERE! Wait, the window will still be there when you're done yakking about it with your crew.

Leveling: questing /instance running/ with anyone more than a few levels higher than you is usually coddling. Unless there is a specific need for toon of certain level and running it is the only way to get it where we need it, then guildies should level on their own. If you want to help someone you might want to: Watch them play and coach 'em on improving their skills; teach them how to recruit a group in the level/zone they're in; or find someone who can help. (Sometimes a higher level person is needed to round out a small group. For example, 3 level 57's and a 70 running Scholo. probably isn't coddling). And sometimes, we know someone knows how to play and helping them level isn't retarding them. Just do what's best for them in the long run.

Recruits: anybody who wants to join has to be looked over first. Anyone in the guild can invite, but should be pretty choosy when they do. The guildies should push HARD to find out how mature & cool the person is. Without being obvious, ask them things about their lives that will indicate if:  they've ever had a job, if they have kids, have ever been frustrated by stupid people in groups/dungeons and finally, if they've ever been convicted of jaywalking or misdemeanor mopery.

Rules: the fewer the better. Suspect those who appear overly fond of rules. 

The Uber Edict:  Don't be an ass.  We know one when we see one. 

Tuesday, April 1, 2008

ARD Beam