Tuesday, March 3, 2009

Slashcamp & Slashraid

-this is a work in progress-

Slashcamp has expanded to include a raiding guild. Slash is what I call the conglomerate of Slashcamp and Slashraid. The are several reasons for this, but it boils down to this: a lot of Slashcampers want to see Ulduar, without destroying Slashcamp. Slashcampers can and will raid with Slashraiders, however, not as a matter of course. Some hardcore raiders will stay in Slashcamp, but will be a part of the regular Slashraid schedule. Some hardcore raiders will never set foot in Slashcamp.

Ulduar is an order of magnitude tougher than anyone has seen before. Naxxramas is entry level raiding, Raiding 1.0.. It’s possible to carry people through Naxx. Ulduar is not like that, Ulduar is Raiding 2.0 and very tough.
We want to make Ulduar possible, and that’s what Slashraid is about. Slashraid will build raid teams designed to meet the challenge of Ulduar. The teams will be built with these things in mind: Class & spec, player ability, and gear.

In raiding 2.0 each raid must be run in a disciplined fashion. In a raid, the Raid Leader must be able to speak without being interrupted and must be able to issue instructions that are followed competently and promptly. It's a team effort conducted in a hectic environment -- there must be discipline or it will fail. Slashcamp's antiestablishment attitude runs counter to that. Slashraid will have a more traditional raiding structure, including ranks and leadership positions. Also, criticism will be public when in a raid. Getting “called out” is needed, so everyone can learn from your mistakes. However, calling people out must be done properly*.

The Leaders of Slashraid will be able to focus on recruiting people who suit the raid best. Slashcamp is all about people first, have fun -- so what if we wipe, we’ll get it next time. Be patient and give people the benefit of the doubt, skills will come along eventually. Slashraid will be about effort, skills and team play first. Slashraiders must be a student of their class/ spec and strive to play their toon to their very best. In a nutshell: Slashcampers are patient with skills. Slashraiders are patient with personality; that patience is not infinite.

My challenge to the leaders of Slashraid: Bring the best parts of Slashcamp's personality to Slashraid: take care of people, give people the benefit of the doubt, don't be an ass and don't tolerate incorrigable assholes. Slashraid should be a fun, nice place to be. Raiding should be fun, not a chore or heartache.

Does this mean Slashraiders are free to be assholes? NO. If you’re the kind of intellectually lazy person who can’t use their middle school vocabulary to say things without humiliating others AND refuse to learn how to speak decently to others then you don’t belong anywhere besides "A Guild By And For Assholes".



It used to be that to get into Karazhan you had to be "keyed". The process of getting keyed made everyone go through certain heroics. During that process people got geared, learned how to work as team and how to really play their toons well. Back then, crowd control was required -- tanks didn't aggro everything and hold it. By the time someone was keyed they were generally fit to set foot in the door. Not always, but generally. To be in Slashraid, you need to be "keyed", or meet the following standards. Don’t ask to get into Slashraid have not met the following requirements:

A) Be.Imba.Hu PVE gear score of 400+, minimum.
B) You must have run with the leadership of Slashraid through heroics and or Naxx first. Thy need to see how you play.
C) You must commit to a schedule and follow it. Reliable attendance is mandatory.
D) A stable PC and internet connection.
E) Install and use any addons as required by the leaders of Slashraid.
Ultimately, you must be assessed by the Slashraid Leadership to be invited. Take responsibility for your skill and gear. Visit ElitistJerks.com and learn about your class/spec. Visit Be.Imba.Hu to rate your gear and find out where to upgrade. Check out WowWiki for information on the fights and bosses. Don't make other people have to tell what you what you should already know to be a hardcore raider.



* Calling Out: Calling out people should never happen in Guild Chat. Ever. Guild Chat is sacred and must be kept positive.
In a Raid group calling out should be done by the Raid leaders for the most part. When calling people out, focus on what they did wrong. Criticize the actions, not the person. Describe the correct behaviour.
Wrong: HuntardJoe, you fucking idiot, you fucking stood too fucking close to the tank and he got blocked. L2P, you failmonster. FUCK!
Right: FUCK! HuntardJoe, we wiped because you stood too close to the tank and he got blocked. Next time you need to stand 10 yards away from the tank and from anyone else. I know you can do this, we'll get it next time. Focus!

More Information Still To Come:
Shared Guild Chat
Chat Channels
Calendaring and Teams
Slashraid rules etc.

ARD Beam