Monday, November 23, 2009

ZOMG WE'VE BEEN NINJAD (again)

Look. You're using WIndows. You use the internet. You go to WoW websites. Some sites are going to be perfectly reputable, some are not. It doesn't matter - because all WoW related websites can get hacked to install keyloggers on your PCs. Hackers look for any way to get in because there is money in this. People buy gold, using REAL money. So, there's REAL money in hacking guilds and toons. Chances are that you're going to get hacked at some point. Even the most PC literate people are vulnerable, because players have don't have a financial stake in protecting their toons while hackers make money messing with toons, thus put more tim and effort into it. More often that not it's an organization of people working full time jobs to hack/farm/steal.
Also, I think anybody who has a toon in an old guild like Slashcamp is targeted. Yes, the hackers research guilds on the Armory and target people.

So, what can you do? It's simple and relatively cheap: get an authenticator from http://mobile.blizzard.com/. You can get a $7 free-standing authenticator for your keychain or you can download and install a $1 authenticator on your cellphone. They're available for iPhones, Blackberries and several others.

So, go to http://mobile.blizzard.com, click on the link then plug in your cell phone information. You might be able to install a free one right away. Check your model here: http://mobile.blizzard.com/support-compat.html/

Please note that I will not be taking tickets out for guild bank recovery any more. You don't protect your account and the guild bank gets ninjad and all our hard work is flushed down the toilet? Well, it's a shame isn't it? Especially after a very easy, inexpensive solution has been spelled out.

Monday, April 6, 2009

Slashcamp≠Slashraid

Another change! I've handed over GL to DrHealz/Toniomontana at Slashraid. My personality is not suited to being a leader in the Slashraid effort, and I didn't want to be the one fucking up what other people were building. It's not a "I h8 U" thing or anything like that. People in Slashcamp are welcome to have toons in Slashraid and vice versa.

Whichever guild your toon is in, when on that toon you'll have different expectations of you. I'll manage the expectations or lack thereof in Slashcamp, and the Slashraiders will manage the expectations over there. Neither way is better, it's just about what environment is best for you. Some people are fine with both sets of expectations and attitudes, others aren't.

In order to allow the different environments to flourish, I think it's best that they do so independently. I've turned off the Guild2Guild mod in Slashcamp. I've added folks from Slashraid to my friends list and hope they do the same. You can always do a /who Slashcamp or /who Slashraid to see who is on.

I think we'll see continued success and awesomeness from both guilds!

Tuesday, March 3, 2009

Slashcamp & Slashraid

-this is a work in progress-

Slashcamp has expanded to include a raiding guild. Slash is what I call the conglomerate of Slashcamp and Slashraid. The are several reasons for this, but it boils down to this: a lot of Slashcampers want to see Ulduar, without destroying Slashcamp. Slashcampers can and will raid with Slashraiders, however, not as a matter of course. Some hardcore raiders will stay in Slashcamp, but will be a part of the regular Slashraid schedule. Some hardcore raiders will never set foot in Slashcamp.

Ulduar is an order of magnitude tougher than anyone has seen before. Naxxramas is entry level raiding, Raiding 1.0.. It’s possible to carry people through Naxx. Ulduar is not like that, Ulduar is Raiding 2.0 and very tough.
We want to make Ulduar possible, and that’s what Slashraid is about. Slashraid will build raid teams designed to meet the challenge of Ulduar. The teams will be built with these things in mind: Class & spec, player ability, and gear.

In raiding 2.0 each raid must be run in a disciplined fashion. In a raid, the Raid Leader must be able to speak without being interrupted and must be able to issue instructions that are followed competently and promptly. It's a team effort conducted in a hectic environment -- there must be discipline or it will fail. Slashcamp's antiestablishment attitude runs counter to that. Slashraid will have a more traditional raiding structure, including ranks and leadership positions. Also, criticism will be public when in a raid. Getting “called out” is needed, so everyone can learn from your mistakes. However, calling people out must be done properly*.

The Leaders of Slashraid will be able to focus on recruiting people who suit the raid best. Slashcamp is all about people first, have fun -- so what if we wipe, we’ll get it next time. Be patient and give people the benefit of the doubt, skills will come along eventually. Slashraid will be about effort, skills and team play first. Slashraiders must be a student of their class/ spec and strive to play their toon to their very best. In a nutshell: Slashcampers are patient with skills. Slashraiders are patient with personality; that patience is not infinite.

My challenge to the leaders of Slashraid: Bring the best parts of Slashcamp's personality to Slashraid: take care of people, give people the benefit of the doubt, don't be an ass and don't tolerate incorrigable assholes. Slashraid should be a fun, nice place to be. Raiding should be fun, not a chore or heartache.

Does this mean Slashraiders are free to be assholes? NO. If you’re the kind of intellectually lazy person who can’t use their middle school vocabulary to say things without humiliating others AND refuse to learn how to speak decently to others then you don’t belong anywhere besides "A Guild By And For Assholes".



It used to be that to get into Karazhan you had to be "keyed". The process of getting keyed made everyone go through certain heroics. During that process people got geared, learned how to work as team and how to really play their toons well. Back then, crowd control was required -- tanks didn't aggro everything and hold it. By the time someone was keyed they were generally fit to set foot in the door. Not always, but generally. To be in Slashraid, you need to be "keyed", or meet the following standards. Don’t ask to get into Slashraid have not met the following requirements:

A) Be.Imba.Hu PVE gear score of 400+, minimum.
B) You must have run with the leadership of Slashraid through heroics and or Naxx first. Thy need to see how you play.
C) You must commit to a schedule and follow it. Reliable attendance is mandatory.
D) A stable PC and internet connection.
E) Install and use any addons as required by the leaders of Slashraid.
Ultimately, you must be assessed by the Slashraid Leadership to be invited. Take responsibility for your skill and gear. Visit ElitistJerks.com and learn about your class/spec. Visit Be.Imba.Hu to rate your gear and find out where to upgrade. Check out WowWiki for information on the fights and bosses. Don't make other people have to tell what you what you should already know to be a hardcore raider.



* Calling Out: Calling out people should never happen in Guild Chat. Ever. Guild Chat is sacred and must be kept positive.
In a Raid group calling out should be done by the Raid leaders for the most part. When calling people out, focus on what they did wrong. Criticize the actions, not the person. Describe the correct behaviour.
Wrong: HuntardJoe, you fucking idiot, you fucking stood too fucking close to the tank and he got blocked. L2P, you failmonster. FUCK!
Right: FUCK! HuntardJoe, we wiped because you stood too close to the tank and he got blocked. Next time you need to stand 10 yards away from the tank and from anyone else. I know you can do this, we'll get it next time. Focus!

More Information Still To Come:
Shared Guild Chat
Chat Channels
Calendaring and Teams
Slashraid rules etc.

Friday, October 31, 2008

Guild Guide, Again.

IT'S LIKE SUMMER CAMP BUT WITH GUNS AND POINTY SHARP THINGS.

Guildies create a kick ass, great guild by:
...being nice. (Considerate, forgiving, helpful, tolerant, polite etc.);
...indulging our warped senses of humor;
...pooling resources to make raid, group and solo play better for each other;
...being choosy in who we let in;
...insisting on independence in leveling and gold;
...remembering that warcraft a social game first and foremost. The point is to do the things that make it possible for nice people to have a kick ass good time playing.

Specifics
Chat: Keep it positive. Welcome people and make damned sure you celebrate leveling or any good news! Praise in public, criticize in private. Guild chat doesn't have to be clean. Guild chat DOES have to be free of mean things and mean people. Just don't be an ass.

Bank: put more in than you take out. simple.

Loot: avoid hard feelings by being clear up front and making sure everyone agrees: Greed on green, wait to click NEED on blue. Make sure you know what the item is, if it's a mainspec upgrade and that everyone in the group is on the same page. Discuss. Upgrades for a class or profession are a need, if no one can upgrade then everyone /roll for the item or disenchanted materials. DON'T CLICK NEED AT THE FIRST POP UP. MISTAKES THAT CAN'T BE FIXED CAN HAPPEN THERE! Wait, the window will still be there when you're done yakking about it with your crew.

Leveling: questing /instance running/ with anyone more than a few levels higher than you is usually coddling. Unless there is a specific need for toon of certain level and running it is the only way to get it where we need it, then guildies should level on their own. If you want to help someone you might want to: Watch them play and coach 'em on improving their skills; teach them how to recruit a group in the level/zone they're in; or find someone who can help. (Sometimes a higher level person is needed to round out a small group. For example, 3 level 57's and a 70 running Scholo. probably isn't coddling). And sometimes, we know someone knows how to play and helping them level isn't retarding them. Just do what's best for them in the long run.

Recruits: anybody who wants to join has to be looked over first. Anyone in the guild can invite, but should be pretty choosy when they do. The guildies should push HARD to find out how mature & cool the person is. Without being obvious, ask them things about their lives that will indicate if: they've ever had a job, if they have kids, have ever been frustrated by stupid people in groups/dungeons and finally, if they've ever been convicted of jaywalking or misdemeanor mopery.

Rules: the fewer the better. Suspect those who appear overly fond of rules.

The Uber Edict: Don't be an ass. We know one when we see one.

Saturday, October 11, 2008

Ranks & Banks

Howdy,

I want to make sure Slashcamp stays cool. Traditionally we've put fun first, insisted upon an egalitarian structure with no one "in charge" of anyone else, maintained positive and polite communication (Guild/Party chat, Message of the Day etc.) and tried to recruit only mature players who can stand on their own, are trustworthy, unselfish and willing to give people the benefit of the doubt.

In other words, we've been a decentralized and happy rabble who are good to each other and don’t give a shit about digital wealth nor status. And that's how it's going to stay.

Banks & Ranks


Exceptions have cropped up, however. We’ve had a few nuisance toons that whine for gold or too much help. We have had a rash of dishonest players and hacked accounts trash our bank repeatedly. As we grow we expose ourselves to problem people more and more. To fix this, we have got to take a longer look at potential recruits and we can't leave the bank wide open anymore.

We need stuff for leveling, Heroics and raiding, which means we need a thriving bank. Guildies need to feel like what they put in the bank is reasonably safe and will be used by the right people. In order to build trust and minimize damage to our bank we will limit the number of withdrawals per day for each tab. If an account gets hacked or the player is dishonest, they'll only be able to take so much. Also, some of the tabs will be withdrawal only. Instead of people dumping whatever anywhere, there will be two In/Out tabs and two Out Only tabs. The tabs are to be divided like this:

Leveling Tabs
Tab 1: Deposit/Withdrawal of sub70 items (except blue and epic items)
Tab 2: Withdrawal only of sub70 mats, buffs and green items.
Heroic & Raid Tabs
Tab 3. Deposit/Withdrawal of 70+ items, mats and raid buffs.
Tab 4. Withdrawal only of 70+ mats, buffs and all blue/epic items.

Who has access and how much?!

Toons designations:
NCO -- Totally new or unknown people. Yay! They get to withdraw from tabs 1&2, some gold as well as pay for some repairs. Very limited.

Officer --
Toons that aren't raid ready and don't need access to the raid materials but are a trusted part of the guild. They can withdraw items, gold and pay for repairs.

Heavy Hitters -- Toons that are raid ready or known and vouched for. Access to raid level items and buffs - but only so many a day. Maximum gold withdrawal of 100 per day, namely to cover repairs. Repair function turned off so it's not easy to use. Withdraw gold to pay for repairs, sure but it ain't automatic.

O.G. -- Long term guildies, old friends or toons for the Naaru have spoken up for. I can't be on all the time and someone needs to be able to move things around the bank, withdraw big chunks and deal with problem toons/accounts in an emergency. I still am the only person who can kick people out, however, an O.G. can give a problem toon the Internal Exile designation.

Internal Exile -- No guild chat, message or bank privileges. Reserved for toons that have acted like an ass or might be dishonest.

You may notice the same account has toons in different ranks. Good for you. Anyway,
we’ll see how this works. I suspect we'll make modifications to this and I’d like to hear constructive criticism, suggestions or far out ideas.

Next up will be recruiting, ventrilo and regular guild news communication.

Thanks,

Ardent.

PS: Please take a look at slashcamp.guildomatic.com

Monday, September 29, 2008

Anal [Warning]

It's not normal for me to go too long without getting into some kind of trouble with admins. I've been kicked out of too many "online communities" to count, starting with AOL. Remember them?
Realm: Blackhand
Character Name: Ardent
A user of the above account has recently been involved in actions deemed inappropriate for the World of Warcraft by the In-Game Support staff of Blizzard Entertainment. This decision was made after a thorough investigation of the situation as a whole.

When a harassment report is made, all players involved in the incident are subject to review, which may result in account penalties. Though we are unable to discuss the outcomes of our investigations due to privacy concerns, rest assured that this incident has been looked into very thoroughly, and the appropriate actions have been taken on all involved accounts.

Any disputes or questions concerning the following account action can only be addressed by Account Administration. To learn more about how Account Administration is able to assist you, please visit us at http://www.blizzard.com/support/wowaa/

.Account Action: Warning

Details (Note - Times are listed in Greenwich Mean Time, GMT):
2008/09/27 01:01:36 (GMT) - Ardent says in Trade - City "Anal [Brewfest!]"
2008/09/27 01:00:44 (GMT) - Ardent says in Trade - City "Anal [Lingus]"
2008/09/27 01:00:01 (GMT) - Ardent says in Trade - City "good girls don't [Fear] anal."
2008/09/27 00:59:18 (GMT) - Ardent says in Trade - City "Anal |Curse of Agony]"
2008/09/27 00:57:48 (GMT) - Ardent says in Trade - City "Anal [Escape Artist]"
{0 times in1 second}

The last one got me at least 5 different attaboy whispers. I was the toast of trade chat! Wait. That's bad, right?

Sunday, April 6, 2008

Guild Guide

I think there should be some kind of guild expectations or some way to say what's right or not. Please let me know what you think. It's our guild. - Ardent.

IT'S LIKE SUMMER CAMP BUT WITH GUNS AND POINTY SHARP THINGS. 

Guildies create a kick ass, great guild by:
...being nice. (Considerate, forgiving, helpful, tolerant, polite etc.);
...indulging our warped senses of humor;
...pooling resources to make raid, group and solo play better for each other;
...being choosy in who we let in;
...insisting on independence in leveling and gold;
...remembering that warcraft a social game first and foremost. The point is to do the things that make it possible for nice people to have a kick ass good time playing.

Specifics
Chat: Keep it positive. Welcome people and make damned sure you celebrate leveling or any good news! Praise in public, criticize in private. Guild chat doesn't have to be clean. Guild chat DOES have to be free of mean things and mean people. Just don't be an ass.

Bank: put more in than you take out. simple.

Loot: avoid hard feelings by being clear up front and making sure everyone agrees: Greed on green, wait to click NEED on blue. Make sure you know what the item is, if it's a mainspec upgrade and that everyone in the group is on the same page. Discuss. Upgrades for a class or profession are a need, if no one can upgrade then everyone /roll for the item or disenchanted materials. DON'T CLICK NEED AT THE FIRST POP UP. MISTAKES THAT CAN'T BE FIXED CAN HAPPEN THERE! Wait, the window will still be there when you're done yakking about it with your crew.

Leveling: questing /instance running/ with anyone more than a few levels higher than you is usually coddling. Unless there is a specific need for toon of certain level and running it is the only way to get it where we need it, then guildies should level on their own. If you want to help someone you might want to: Watch them play and coach 'em on improving their skills; teach them how to recruit a group in the level/zone they're in; or find someone who can help. (Sometimes a higher level person is needed to round out a small group. For example, 3 level 57's and a 70 running Scholo. probably isn't coddling). And sometimes, we know someone knows how to play and helping them level isn't retarding them. Just do what's best for them in the long run.

Recruits: anybody who wants to join has to be looked over first. Anyone in the guild can invite, but should be pretty choosy when they do. The guildies should push HARD to find out how mature & cool the person is. Without being obvious, ask them things about their lives that will indicate if:  they've ever had a job, if they have kids, have ever been frustrated by stupid people in groups/dungeons and finally, if they've ever been convicted of jaywalking or misdemeanor mopery.

Rules: the fewer the better. Suspect those who appear overly fond of rules. 

The Uber Edict:  Don't be an ass.  We know one when we see one. 

Tuesday, April 1, 2008

ARD Beam